@startuml
sprite $star_and_crescent [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000158ACCCCA851000000000000000000
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0000000000008FFFFFFFFFFFFFFFFFFF9000000000000000
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000003FFFFFFFFFFD1000000000000000000000000000000
0000008FFFFFFFFFFD100000000000000000000000000000
0000000CFFFFFFFFFFD20000000000000000000000000000
00000001DFFFFFFFFFFF6000000000000000000000000000
000000001DFFFFFFFFFFFD50000000000000000000000000
0000000001BFFFFFFFFFFFFD830000000000000000000000
000000000007FFFFFFFFFFFFFFFCA9992000000000000000
0000000000002CFFFFFFFFFFFFFFFFFFB000000000000000
000000000000004BFFFFFFFFFFFFFFFF7000000000000000
000000000000000027BFFFFFFFFFFC720000000000000000
000000000000000000002567765200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_STAR_AND_CRESCENT(_alias) ENTITY(rectangle,black,star_and_crescent,_alias,FA6 STAR_AND_CRESCENT)
!define FA6_STAR_AND_CRESCENT(_alias, _label) ENTITY(rectangle,black,star_and_crescent,_label, _alias,FA6 STAR_AND_CRESCENT)
!define FA6_STAR_AND_CRESCENT(_alias, _label, _shape) ENTITY(_shape,black,star_and_crescent,_label, _alias,FA6 STAR_AND_CRESCENT)
!define FA6_STAR_AND_CRESCENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_and_crescent,_label, _alias,FA6 STAR_AND_CRESCENT)
skinparam folderBackgroundColor<<FA6 STAR_AND_CRESCENT>> White
@enduml